Pokemon emerald should i evolve mudkip




















Weight Mega Stone [[ ]]. Base experience yield 65 Gen. Leveling rate Medium Slow. EV yield Total: 1. Base friendship Mudkip uses the sensitive fin on its head to take radar readings of its surroundings. Mudkip uses the sensitive radar receptors on its headfin to determine what's going on around it. In a pinch, it can brandish enough power to crush rocks. The fin on its head is like a sensitive radar. The fin is able to detect movements in the air and water.

The fin on Mudkip's head acts as highly sensitive radar. Generation III. Ruby The fin on Mudkip's head acts as highly sensitive radar. In water, Mudkip breathes using the gills on its cheeks. On land, it can powerfully lift large boulders by planting its four feet and heaving. It sleeps by burying itself in soil at the water's edge. Its large tail fin propels it through water with powerful acceleration.

It is strong in spite of its size. Generation IV. Diamond To alert it, the fin on its head senses the flow of water. It has the strength to lift boulders.

Its power can crush boulders. It rests by covering itself with mud at the bottom of a river. Generation V. Black To alert it, the fin on its head senses the flow of water. To alert it, the fin on its head senses the flow of water. Generation VI. X Its large tail fin propels it through water with powerful acceleration.

It has the strength to heft boulders. Generation VII. Generation VIII. Trade , Event. Diamond Pearl Trade. Received from Steven Stone in Silph Co.

X Y Trade. Sun Moon Trade. Breed Marshtomp or Swampert. Sword Shield Trade Version 1. Channel Springleaf Field , Camp Starlight. Lake Sapphire Field. Who's Den. Lyra Forest. Beach Zone , Iceberg Zone. Latolato Trail. Rumble Blast Lake: Soothing Shore. Area Stage First Campaign Mudkip.

Global Link Mudkip. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Water Gun. Rock Smash. Rock Throw. Water Pulse. Rock Slide. Mudkip is a quadrupedal Pokemon with a large clamshell-like tail.

It has black eyes and a large fin protruding out of its head. As it evolves it becomes bipedal, and its fins grow darker while the fins on the sides of its mouth become spikier. As a water type, it enjoys spending time in shallow waters. A very docile Pokemon that, like the real-life mudskippers it is based on, enjoys burying itself into the mud. It is a sensitive Pokemon, as the fin on its head can detect movement and help detect predators.

They are found in groups in the wild and will protect each other from hostile invaders. The protagonists managed to raise a Mudkip by hatching an egg. At its base evolution, Mudkip is not particularly powerful. However, once it evolves into Swampert, it is only held back by four times effective grass moves.

As a water ground type, it is capable of learning many powerful and utility moves. Until you get there, you will have to raise your Mudkip through regular battle. Fortunately, you will have time to reach these heights through regular play. Since Mudkip is just a water type, you will have to look out for electric type moves as well. While it would be interesting, Mega Mudkip does not exist in the game. That goes to its final evolution, Mega Swampert. Mega Mudkip is not possible due to it being the base evolution of the line.

If you want a Mega Mudkip, you will just have to settle for a Mega Swampert. At least Mega Swampert is a powerful Pokemon that holds its own in competitive play. If you want to catch Mudkip in Pokemon Go, you can find them anywhere in the wild. Its spawn rates will be higher in watery areas, like parks, lakes, rivers, and beaches, or while it is raining.

You can also catch Mudkips with the incense if you cannot find one nearby. Altaria is really bulky but is doubly weak to Ice Beam so go right ahead, just watch out for Dragon Dance. Rival Lilycove City : Same old, same old. Except there's a Swellow go ahead with Ice Beam. Watch out for Mightyena's Swagger in all cases, it's never fun hitting yourself with that high an Attack, but you should outspeed anyway. If Sunny Day gets up, switch Swampert out of there because not only will Surf be significantly weaker, the Solrock has SolarBeam which Swampert is capable of surviving but shouldn't be attempted.

Otherwise Surf spam is the key to victory. Camerupt or Sharpedo is relatively harmless, though, unless the latter Screeches you and prepares the ground for Mightyena's Take Down to hit much harder than it otherwise would.

Watch out for deadly combos, but otherwise not dangerous. Yet again, Mightyena's Swagger may be a problem if it outspeeds you, but you should be at a high enough level to avoid this.

Groudon Cave of Origin, Ruby only : If you can negate the weather condition, Surf should do the trick. Ice Beam is still good even under the sun. Kyogre Cave of Origin, Sapphire only : Kyogre is at a considerable advantage against Swampert, which can't do a lot to it even with Earthquake, on top of being neutral to Water moves and thus taking considerable damage from them under the rain. Put up the sun if you can, and heal plentifully until the titan is down. Probably not the best fight, but you can set up X items on Luvdisc if you wish, and then hammer down the rest.

Even if you don't, Swampert's Earthquake is still good and you shouldn't meet many threatening enemies here. Magneton is ripped to shreds by Earthquake and Delcatty falls to either Surf or Earthquake. Don't attempt to fight Cacturne, even if you're packing Ice Beam which you really should be.

Shiftry has no Grass moves instead, so you can go ahead. Walrein is too bulky and can stall you out using Hail damage and can even pull Sheer Cold, which you can only avoid by over-leveling it. Use something that hits it super-effectively if you can, otherwise be ready to heal. That's it. Metagross is 2HKO'd at worst by Earthquake.

Armaldo and Claydol are killed by Surf. Don't try Cradily due to Giga Drain. Post-Game: Does anyone even nuzlocke it? Rival Rustboro City, optional : Treecko shouldn't need explaining. Lotad has Absorb; don't do it.

Maxie Mt. Zubat is easy, just watch out for its confusion shenanigans. Gym 5 - Norman Petalburg City, Normal-type : Marshtomp's bulk may be helpful here, but remember that no matter what you're going to be taking a lot of damage from Slaking while doing next-to-nothing in return.

Stay away from it unless evolved, which requires a good deal of overgrinding. Spinda and Vigoroth are easy enough. Linoone is more difficult: it has Belly Drum and its Speed will put you in great danger, if you can't KO it fast enough. Use something more appropriate for it. Swablu is an absolute joke and will fall to Ice Beam. Tropius is doubly weak to Ice Beam but is very bulky and also has a Grass move to use against you, so beware.

Except there's a Tropius, which is of course to be avoided, unless you're certain you can outspeed and nuke it with Ice Beam. Tabitha Jagged Pass Hideout : Surf goes a long way here.

If Mightyena outspeeds you, Swagger may give you problems, but this shouldn't be the case. Maxie Jagged Pass Hideout : Be very careful in this battle. Mightyena is at a much higher level, and may well outspeed Swampert now. Swagger is a very real problem and if you have something faster, you should probably use it. Matt Lilycove Hideout : Just spam your best move, which is probably Surf.



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