Where is nebula area in mmbn5
How many times do we have to kill Shademan anyways? Django needs to finish him off for good or something You've got to work your way up to Shademan, unlocking 2 barriers and cleaning up 5 DarkHoles on the way.
Megaman looks a little nervous at first, being all alone. Fear not, Colonel warps in and offers his help, as well as the aid of Numberman, Knightman, and Tomahawkman. The Barrier keys are located off in distant corners as usual. One is in the top left corner of the large square you start in, the other is in the center of 3 item panels at the end of the right path you can take when you get out of the starting square area.
Order points are quite rare here, so you'll want to pick up as many as you can to make good use of your navis' special abilities. Oh, and one tip for the boss, actually all Liberation bosses. Be sure you remove the panels to the left and right of them. This will let you fight them with an extra row advantage, allowing attacks to connect much easier.
After you complete the mission for the first time, you will recieve a bonus chip, "JusticeOne J" from an unknown donor. From the starting point, you've only got one path you can take. Step on the warp panel and you'll be sent to a small loop of with 3 warps. Follow the one-way panels and take the first warp to grab a Recover chip. Return to the loop and take the next one to reach a section with another blue mystery data and another warp.
Take that warp since it's your only option anyways and head down if you have an Unlocker with you. Return to the square with the warp and take the other way out of it. Go right to end up at a warp that leads to the shop. If you've got the cash there's some good stuff there, including a few very expensive HP Memories. When the spending spree is over go back to that fork and take the left route to wind up at yet another warp, this one leading to a gate blocking the entrance to Nebula 3.
It requires standard chips to pass. Ah, now this section's title makes sense, right? Chances are you won't even be close to this number yet I was about 30 short when I got here. So go on a little busting tour of the net and grab all those shiny new chips ending in "2". This could be a good time to use the Collect NCP. With it you will always get a chip from a battle, never money. It can be found in End Area 1, in a locked mystery data. Go fight some battles, check out all the stores and buy any standard chips you don't have, and of course pay a visit to the chip traders located in Higsby's shop, on the boat, and outside of the mines.
Head back to Nebula 2 once you have enough chips and prepare for another Liberation! We'll show him though! Tomahawkman, Shadowman, Toadman, and Numberman show up to help. It seems Colonel is busy and no word on Knightman. You'll have 14 phases to take out this area, with a completion time of 12 phases or fewer will net you a Muramasa M chip sweeeet.
Now that you know what's waiting at the end of the tunnel, let's get to it! Once again, the map. Unfortunately, this area was too wide to fit on here, so I have cut out a row on each side. Don't worry, all that's missing is 4 blank panels on the end you start on, and 3 dark panels next to Cloudman. There are a few placed in spots that force you to attack certain panels, or go around them and waste time. Use Shadowman's ability to walk over dark panels to find those key quickly and make your path much easier.
Oh, that's right, you don't know where they are yet Key 1 is at the southern tip of that patch of item panels right near the first bonus panel you will reach. Remember to make use of Toadman's melody to blast a straight line through a large area of dark panels when it's needed. You've got a long time to finish this one, so don't rush in too fast or you'll be overwhlemed.
The DarkHole battles especially can be very difficult if the enemy has too much of a terrain advantage. On the other hand, many of the minibosses can be taken out in one turn when faced 1-on Use this to your advantage, as a 1-Turn liberate can clear out many dark panels without spending any order points!
If you make good use of your navis' powers and watch your order points, you'll be fine. After all, it gets harder than this Finish up the mission and check out where Cloudman was. Another portal to a dark world? Aren't we in one? Seems we've only breached the surface of this place.
The golden program will be ready to open the door right away, as far as I can tell. It mentions SFrags, which you needed to get into Nebula 3 in the first place. It says something else about having the power to defeat darkness too. I'm not sure if that means there was another goal I had already met, or if the program was just trying to be mysterious and cool.
This is the kind of thing you can send me a message about, OK readers? Anyways, opening this will upgrade the viruses again to V3. When you're ready, take a deep breath and enter Nebula 4 is full of gates with various requirements.
The gate leading into a new section of the area requires you to have collected 40 Mega class chips. Go fight some navis, or buy some Mega chips from the shops until you have enough.
Another gate accessable from the start requires you to possess 3 Giga chips. Behind that gate is an HP Memory. The gate right beneath it says "Defeat your enemies throughout the Cyberworld". Have you met any of those black navis that challenge you to a fight yet?
There are 5 of them total and if you want the GrabRevenge N behind this gate you have to beat them all. In the crane computer, access it from Oran 2. Right below the raised path in End Area 1 is a dead end. Or is it? Follow the invisible path to reach a warp that will take you to Undernet 1. The black navi is nearby.
Around the entrance to Undernet 3 in Undernet 2 is another one hiding below a ramp he's hard to see. On the raised crossroads in End Area 4, take the ramp opposite the entrance to End Area 5 down and step into the portal. The navi is in the small section you can reach.
Go to SciLab 4 and get to that warp in the center of the area. He's there. Back to Nebula 4, opening the Mega gate let's you reach 2 more. The first one you will see tells you to "Drive yourself to the absolute limit". Your HP has to be or more without Navi Customizer enhancements. Grab the Z Saver behind it if you can, and move on to another gate. Chances are you'll need to jack out and search around for some missing chips now. Remember how the viruses were upgraded when you opened the second hole?
Go beat 'em up and finish off your Standard chip collection. As usual, check stores and chip traders for some extra entries. One more thing about the collecting standard chips. You can close both of those holes in the Nebula area. Doing so will downgrade the viruses, so you can fight some lower leveled enemies to get chips you may have missed.
Changing the virus level also changes what you can find in green mystery data on the net. Be sure to check out all the possible items contained in various areas of the net when looking for those last few pesky chips. Get back to Nebula 4 when you've got them all and open that gate. You can now enter Nebula 5 and start yet another Liberate mission! Before that though, check out the first new gate you see. It's waiting for you to get all the Darkchips, a rather easy request.
Get them all and come back to it to claim your DjangoDS D chip. There's one more gate you can get to now, it leads up to the raised walkway. Up there is one final gate with a Giga chip in a locked mystery data behind it! Talk about security! The first one asks for all P. Colonel says he was investigating something called "King Chaos". He is apparently a collection of all the hate on the net.
Anyways, we've got other fish to fry. Cosmoman is guarding Nebula 6, with Blizzardman leading the charge. I was able to fit the whole map this time. I'll probably add more detail to these once this gets posted. My strategy was to work my way up to the left first and get Key 2, then work over and get Key 3 directly across from it. After those two are opened, most of the area is available so just spread out and take out the DarkHoles.
It's pretty easy to reach Cosmoman well before the 16 phase par. As for Blizzardman, he's a glorified miniboss here. Take out surrounding squares to give yourself an advantage and finish him off. Order points didn't seem too scarce this time, shouldn't have trouble with that.
Remember, both Colonel and Toadman can save, so use that function every chance you get. It's great knowing you can take a few steps back if you mess up an important Liberation. I can see this mission being done in 10 turns, it's really not too hard.
Finish up in 14 or less, get Anubis A. Colonel will announce the offical disbandment of Team Colonel, but tells Megaman to continue on. Wow, he's lazy. Anyways, no time to reminice now! After all, we're not done here! Not by a long shot There are 6 of these types of gates in the area, each one holds a Team Navi's DS form.
Each gate requests that you S-Rank that particular teammates' Omega version. Those are the random encounter ones. Everything resets when you leave, so if you can't open all the gates, don't bother fighting any of the DS guys.
Go back and S-Rank those navis. The Beta's are in a set location in the area. Tomahawkman: Square on the left side from where you enter. You have to work your way around to it. Numberman: Take the first ramp off of the high level from where you get onto it if coming from End Area 2 and take a left Megaman's left as soon as you get off the declining ramp.
Toadman: The only large square on the lower level with nothing on it. Close by the square right before the End Area 5 entrance.
Colonel: Work your way to the back right corner of the area. He's on the empty squre there. Be careful, these jerks will use all kinds of chips you've made use of throughout the game. See Boss section for the full strategy on these guys. There's more to the area than this. Continue past Toadman to reach a warp that will send you to the BugFrag trader. There's also an invisible path between Colonel and Knightman that leads to a warp connecting to the large panel beneath the whole area.
Man, that chip may be the only one available in every single Battle Network game! Well, aside from some kind of Bass chip I really like this place because it's so similar to the boss re-fight rooms in the Original, X, and Zero series games. Ah, good memories. So anyways, beat up these chumps whatever worked for their SP version should work here and open the main gate of purple flames.
Step onto what must be the furthest reach of the net and prepare to face Chaos Lord, an accumulation of all the hate ever present on the entire world wide network. Nebula Grey V2. Use the boss section strategy if you need to and make junk data of this hothead. After winning a mysterious voice commends you for your work but will tell Megaman to continue fighting the evil of the world. Grab it and get the hell outta there.
Now then, Nebula 6 still has some tricks up it's sleeve for you. The next time you go back the flames will have returned and you can fight all the DS Navis again. Your busting time on them will determine which form Chaos Lord takes when you re-fight him. You can now fight Bass Omega in a random encounter in Nebula 6 too. Regardless of them being related or not, Nebula had great influence on it, Darkloids from Nebula reviving on it due to the Dark Power and working for the Chaos Lord.
MMKB Explore. Game info. Video Games. Comic Episodes Characters. Explore Wikis Community Central. Register Don't have an account? Nebula Area. View source. History Talk 1. Do you like this video? Play Sound. See also Black Earth. Universal Conquest Wiki. Lan Hikari MegaMan.
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